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Design & Technology

Arboretum Yearly Overview (2014 Curriculum)

Design and Technology


Design and Technology at Arboretum will ensure that by the time children leave at the end of KS2, they will be able to actively participate in the technological world. Our Design and Technology Curriculum allows children to make products that solve real and relevant problems within a variety of contexts based on a well-thought, child-led design brief and specification. Meaningful and purposeful cross-curricular links are made with Art and Design, Maths and Science to support children’s breadth and depth of understanding, so children communicate their learning in a range of forms.

The Design and Technology objectives and outcomes; as in all subjects, form part of meaningful and relevant learning journeys.




The national curriculum for design and technology aims to ensure that all pupils:

  •  develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  •  build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  •  understand and apply the principles of nutrition and learn how to cook.



  • of past/existing products, inventions and inventors, and their impact on daily life and the wider world
  • of technical and practical methods to construct
  • of tools and equipment
  • of materials and components, including mechanisms and electrics
  • of nutrition, diet, food sources and how to cook healthily


  • creativity and imagination
  • designing and communicating physical ideas
  • making and constructing (technical and practical)
  • application of number i.e. measurements
  • evaluating
  • working with others to gain insight and give/receive feedback
  • improving own learning – acting upon advice and feedback


Critical thinking, including:

  • risk-taking
  • resourcefulness
  • innovation
  • enterprise
  • critical evaluation and testing of ideas